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Tinder, an online dating and geosocial networking application, is a HeadSpin client.
“HeadSpin gives us better oversight into our ads and allows us to be more proactive in catching errors, versus delivering a bad user experience and maybe not even being aware of it.”
Head of Advertising Product, Tinder

How HeadSpin helped
Tinder with advertising.

About Tinder

Tinder is the world's leading social app for meeting new people. With its global reach, people in 196 countries around the world are swiping right to connect with others, making Tinder a top 10 lifestyle app available in more than 48 languages. Tinder processes more than 1.6 billion swipes a day.
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Top grossing iOS app in the world (August 2017)
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2017 Revenue: $309 million (Match Group Inc.)
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Users: 50M globally (according to App Annie)
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Available in: 196 countries


Tinder’s Head of Advertising Product, Richard Muncaster, faced a few significant challenges when testing the performance of their in-app advertising.

Testing visibility was limited

Richard’s team could not easily or quickly verify that appropriate advertising content was being delivered to proper regions around the world or confirm that ads were displaying correctly on different devices.

Third-party advertising technology adds complexity

Third party advertising technology is used throughout the mobile ad industry to manage and distribute content. However, third party tech also adds a layer of complexity for users. At times, Richard’s team couldn't tell if advertising bugs were
caused by Tinder’s code or by a third party tool.

Gap between real-world user experience and simulations

“Comparing what an ad would look like on our live app versus the test app was a big challenge,” says Richard. “We couldn’t say that when we actually served an ad in the real world on our production app, that it would work the way we had tested it to. There was a gap.”

HeadSpin’s innovative platform provides Richard’s team with a flexible tool that they can use to test the user experience of advertising around the world.

Monitoring real user experience of ads

HeadSpin allows Richard’s team to test Tinder’s advertising via actual user experiences — not just simulations or inside of a testing framework. “We want our advertising to be as immersive as possible for the Tinder user,” says Richard. “HeadSpin connect the dots between how we think an ad should look and how the user actually experiences it.”

Find and understand problems easily and quickly

With HeadSpin, Richard’s team can quickly find and reproduce problems within their advertising network, making fixes more simple and direct. HeadSpin offers specific visibility into issues, from server to network to application, and the ability to reproduce bugs, ensuring that issues are easy to understand and making fixes as direct as possible. This leads to better ads conversion and engagement.

“What makes ads challenging — not for Tinder but the industry in general — is that you end up leveraging third party tech to deliver and manage ad content," says Richard. “So, we’re leveraging our own code, plus third party tech on top of that. And for every layer you add, the more complication and potential error you have too. HeadSpin definitely helps in that regard.”

Real-time ad performance measured on real networks
using actual customer devices

With thousands of devices connected to networks in 100+ global locations, HeadSpin allows Richard to ensure that appropriate ad content is delivered to specific regions and displayed properly on different devices — all in real time.

“We rely on HeadSpin Nimble for insight into how we’re doing against our goals to not only maintain but also improve PWT (Pinner wait time) across our platforms.”

Streamlined bug fixes

Replicate errors caused by third party advertising technology and fix bugs quickly

Real-time ad testing around the world

Replicate errors caused by third party advertising technology and fix bugs quickly

Streamlined bug fixes

Improve click through rates and lift conversion by monitoring and refining ad performance according to actual user experiences — not just simulations