The AV Platform allows you to test video applications such as media, entertainment, gaming, and video conferencing. Run tests on OTT media devices. Test DRM-protected content. Test voice activation and speaker-based use cases.
A high resolution camera is placed opposite the device being tested. This camera captures video and the captured content is continuously tested for its quality
The audio from the device under test is captured through microphones and Bluetooth (if enabled) and can be analyzed via HeadSpin's audio match analysis
Blurriness, Blockiness, Brightness, Colorfulness, Contrast, Blur, Exposure, Flickering, Freezing, etc.
Video Frame Rate Drops, Loading/Buffering Time
Reference-free video MOS
VMAF-based full reference video MOS
Audio match analysis
WebRTC support
Accurately measure perceptual video quality
Mean Opinion Score (MOS) quantifies subjective perception of video content using a single number
Traditional approaches using video quality metrics or reference videos do not accurately predict perceptual video quality in gaming scenarios or for live content where no reference video is available
HeadSpin’s reference-free video MOS is based on a supervised learning AI model calibrated against real user experiences and it pools thousands of subjective quality scores on diverse video content
90% reduction in number of production localisation issues (bad copy, broken UI, etc.)
HeadSpin could redefine QA as we know it.
With HeadSpin, we’re seeing far less broken translations and post-production fixes that need to happen. We no longer need to rush hot-fixes out for broken translations — a process that no localisation team enjoys doing.
With 22,000+ real devices in 150+ locations around the world, HeadSpin allows Akamai to test apps with real devices
No code to install, no additional set up on our side.
HeadSpin is a very simple way for you to get extremely sophisticated insights and recommendations on how to improve the performance and reliability of an app. HeadSpin helped us establish credibility, and that opened up a whole set of new conversations that we didn’t expect out of the gate.
Got in-depth performance insights. Used real-time, global testing. Improved team efficiency
The UI with Remote Control is easy to use, and being able to go in and pull up a device and run the game on any device felt kind of like magic.
Frequent builds always pose a problem. Typically build teams will solve that by hiring more people. It helps a bit, but it’s not as good as having good tools. HeadSpin gave us the tools to scale in an effective way.
60% faster in-app load times and solved regressions in 21 hours vs multiple days historically
With HeadSpin Nimble we detected ~30 slowdown regressions over the course of six months.
This peace of mind from preventing regressions gives us the space and time to focus on what matters most to us–delivering an amazing experience to Pinners around the world.